So I'm probably not going to be really settled on how I feel about this for another year!" "We haven't had another programmer since I started. But Dwarf Fortress is his life's work and that's worth having to put your nose in spreadsheets and strategy meetings, surely? It's pretty clear that the business aspect of releasing a commercial game isn't his cup of tea. We sarcastically joke about it being "exciting times" in a dev's life when churn rates become your reality, to which Adams replies 'no' five times over. And now I talk about churn rates and stuff…" We have some unannounced stuff so there are additional people. We have at least three artists working now, still. They handle the paperwork and things like that. This is what the publisher is for I think, in part. "We're now also paying for five or six people. So I'm probably not going to be really settled on how I feel about this for another year!"Īfter two decades of working on his own, Adams has had to adjust to a new reality – and while he and his brother are now covered health-wise, he says it's not just about them anymore. The new programmer just started weeks ago we haven't had another programmer with their hands on the source code since I started. Am I supposed to know? There's too much going on, you know. When we ask him whether 20-years-ago-Tarn-Adams would be happy about what Dwarf Fortress became, he laughs and says that's the "easy part," because of course he is. Screenshot from Dwarf Fortress' original version But for co-creator Tarn Adams, this is a lot of changes to take in. The success of Dwarf Fortress' commercial edition only emphasises the popularity that the original version has never failed to encounter over the past 17 years. Long story short, the bombshell announcement led to an acclaimed launch last month, with the title becoming an enormous success, selling just shy of 500,000 copies in December. Rising healthcare costs is what convinced the pair to release this paid-for, enhanced edition, which would feature modern graphics, with the support of publisher Kitfox Games. ![]() In an in-depth interview with the New York Times in 2011, Tarn Adams revealed that they refused a $300,000 licensing deal for the use of the Dwarf Fortress name for more commercial purposes.īut in March 2019, they announced that another version of Dwarf Fortress would release on Steam and Itch.io. Over the years, Tarn and Zach Adams have been happy with the donations-based, self-sustained model they put into place to support themselves and Dwarf Fortress, on PayPal and Patreon. With its text-based graphics, its (very) challenging learning curve, its procedurally generated world and its advanced simulation, Dwarf Fortress has been captivating players for almost two decades, and never technically came out of alpha. Released in public alpha in 2006, the original Dwarf Fortress reached the status of cult classic over the years, with a dedicated, hardcore community. ![]() The life's work of brothers Tarn and Zach Adams (under the name Bay 12 Games), it has been in active development since 2002. Dwarf Fortress is an oddity across the games industry.
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